Virtual Reality and Augmented Reality is changing the way students educate and helps them to see the future. We already have video technologies emerged in the 2000's, and we have started experiencing the VR and AR technologies in the classrooms too at present. With our personal and business lives moving to the digital world, it makes sense that education sectors from elementary school to professional development courses have migrated to advanced technologically focussed models.
Classroom Revolutionization - Augmented Reality and Virtual Reality:
The present education industries are offering engaging, experienced virtual reality applications that increasingly helps children to adults in enjoying the learning process effectively. The VR and AR technologies in the educational sector also help all students to learn more efficiently when compared to the traditional classroom methods by accommodating visual learners and overcoming language barriers.
With the drop in the prices of Augmented Reality and Virtual Reality, the technologies have become the most significant one and are accessible to mentors who are looking to succeed in those objectives. The feasibility for enclosing the Virtual Reality and Augmented Reality to their classrooms are inspiring.
Use Cases for improved learning experiences:
Virtual Field Trips indicates that the Augmented Reality and Virtual Reality are already in use in the education sector. After solving out the issues like charging, Wi-Fi network problems, the comfort level of teachers and students, most of the educators find this as a unique way to make their students engaged and learn the lessons now.
A Massachusetts high school teacher named Melinda Lohan is conducting different virtual field trips for past three years and has stated that kids love the VR and AR technology to the core. Students get immersed in this kind of learning experience amid the school hours as they watch the lecture and take notes at home.
Apart from enabling education travel, Augmented Reality and Virtual Reality helps in enhancing motor skills, inspire learning through gamification and improve imaginative thinking and play. In addition to that, the increase in the number of educational applications with VR and AR technologies which focus on implementing complex thinking skills to authentic problems.
It helps children look at how they grasp these skills into the workplace and emerges what they learn more relevant to it. Augmented Reality and Virtual Reality applications can help in various educational purposes like professional development for police officers, service personnel and so forth.
Marketing to Educators:
Apart from the interest educators have in this VR and AR technology, and they also come forward to invest heavily in these technologies. Goldman Sachs estimates the amount of $700 million is being invested in Augmented Reality and Virtual Reality applications in Education by 2025 based on the Forbes stats. Gartner projects that 60% of America’s higher education associations will make use of the VR and AR classrooms by 2021.
The above statistics indicate that there is a massive opportunity for education marketers to authorize purchase agreement. Education marketing companies like MDR has started to support firms market to teachers by combining brand which offers AR and VR tools with the educators. It indulges helping tech laborers comprehend how to illustrate ways in solving their challenges or problems for their audience and whom they should market their products.
Many educators gain successful results from Virtual Reality and Augmented Reality technologies in the classroom as well as by hearing positive feedback from their teachers and students. It offers more startup-techs the opportunity to bring their solutions in the midst of the educator audience and endure disturbing what had once been such a defined and traditionary field.